PC doesn't have that problem, but maybe one of a lack of variety still, though I hope that improves without mods. Also lots of tree's and fauna since the rct3 tree's looked horrible lol. Now we have the workshop and its already quite full of tons of cool blueprints and buildings, but I haven't seen too much beyond that myself yet, in terms of actual new assets.Īnother thing people imported was a lot of custom flat rides and coasters so you could have unique cars or stations for your special ride. About anything you can think of you could make and import into the game, upload it and other people can happily download and enjoy it too. The modular pieces are modeled after real-life equivalents but with the sizes and angles of Planet Coaster kept in mind for ease of use when building. RCT3 was this way, most of the 'mods' were just assets that people created in google sketchup or whatever program and imported into the game. Modeled after the 1200mm model commonly seen as a family oriented tube slide. A game like this however, you could do lots of modding without doing any coding. In todays video, I will take you through a step by step tutorial on how to get mods in planet coaster.If you liked the video and editing leave a like :)All. There are of course limits, mostly based on access to source code and your own abilities.
Publicado originalmente por Rich:What do you guys mean when you say Modding? What does it add to the game?